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Corrupt conspirators threaten an IT worker whose transdimensional dungeon explorations could change the world in the fourth book of this visionary series.
James Lyle, Anesh Patel, and Alanna Byrne have spent much of the past year exploring a secret realm in which the phrase cubicle hell isnt just a metaphor. Stalked like prey by sentient staplers and hostile computer hardware, the trio has managed to amass a collection of magical abilities that are rapidly adding up to something more significant. But they arent content to just sit back and take it easy; rather, they hope to harness their newfound power to benefit humanity. So theyve recruited a bunch of adventurersmany of them rescues from past queststo their cause and set out to change the world for the better.
But building a utopia is not without its complications. When the do-gooders receive a distress call from an unlikely source, they begin to question whoor whatexactly theyre doing all this for. And while it comes as no surprise that the well-off like things the way they are, what is shocking is that some of them possess powers of their own. As if all that werent enough, a secret agency that keeps people from learning about magic by any means necessary has discovered a dungeon underneath a high school. As teenagers start to get wiped from existence, James and his team quickly realize that making the world a better place is going to take more than just helping the needy . . .
Humorous and thought-provoking, the fourth misadventure in the Daily Grind series is an unpredictable combination of detailed world-building, RPG action, and slice-of-life encounters set in the corporate sphere.
The fourth volume of the hit LitRPG fantasy serieswith more than four million views on Royal Roadnow available on Kindle, Kindle Unlimited, and Audible!
Genre: GameLit
James Lyle, Anesh Patel, and Alanna Byrne have spent much of the past year exploring a secret realm in which the phrase cubicle hell isnt just a metaphor. Stalked like prey by sentient staplers and hostile computer hardware, the trio has managed to amass a collection of magical abilities that are rapidly adding up to something more significant. But they arent content to just sit back and take it easy; rather, they hope to harness their newfound power to benefit humanity. So theyve recruited a bunch of adventurersmany of them rescues from past queststo their cause and set out to change the world for the better.
But building a utopia is not without its complications. When the do-gooders receive a distress call from an unlikely source, they begin to question whoor whatexactly theyre doing all this for. And while it comes as no surprise that the well-off like things the way they are, what is shocking is that some of them possess powers of their own. As if all that werent enough, a secret agency that keeps people from learning about magic by any means necessary has discovered a dungeon underneath a high school. As teenagers start to get wiped from existence, James and his team quickly realize that making the world a better place is going to take more than just helping the needy . . .
Humorous and thought-provoking, the fourth misadventure in the Daily Grind series is an unpredictable combination of detailed world-building, RPG action, and slice-of-life encounters set in the corporate sphere.
The fourth volume of the hit LitRPG fantasy serieswith more than four million views on Royal Roadnow available on Kindle, Kindle Unlimited, and Audible!
Genre: GameLit
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Used availability for Argus's The Daily Grind 4