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The Lovecraft Mysteries Box Set: Books 1-3
(2021)(A book in the Lovecraft Mysteries series)
An omnibus of novels by Brandon Berntson
The Lovecraft Mysteries are a fun, fast-paced, witty, exciting romp through the city of Innsport during a forgotten decade. Monsters, mayhem, humor, and witty bantering will keep you thoroughly entertained, on the edge of your seat, and cracking a smile! Treat yourself to a series that will easily have you hooked and begging for more!
Book 1: The Night of Dagon:
When Devlin Macky stole the Silver Bluebell from the Natural History Museum, he got far more than he bargained for.
Mordred Haddonfield wasn't the most benevolent employer. The man was evil. Macky knew that, but he also needed the money.
The Bluebell was more than a priceless artifact. It was a summoning device. Haddonfield wanted to use it to resurrect a cosmic, ancient evil - buried now for more than two thousand years.
Dagon.
Haddonfield was the monster's disciple, but he also wanted to be its master, and the Bluebell gave him the opportunity to carve his place in history.
Can Macky stop a towering, hungry leviathan from the deep, and a madman at the same time?
Or is the entire city of Innsport and the rest of civilization doomed?
Book 2: Arkham: Reanimated
A Sunday drive in the country for Macky and Millie turns into a rain-drenched detour into the town of Arkham. When a human spider jumps in front of the coupe, Macky steers the car into a ditch, leaving them stranded.
Taking refuge at the Bannister Inn, they find the town isn't what it used to be. The rain is so torrential, it feels like a curse.
As Macky investigates, Herbert West keeps making his way into the conversation - along with a past riddled with experimentation, madness, and murder.
What is the green glow emanating from the asylum? Why does it never stop raining? And who's responsible for the unearthed graves at Christ's Church Cemetery?
No one is cooperating, and some of the townsfolk seem a little less than . . . lively.
As Macky and Millie probe deeper, more horrors are unearthed.
Herbert West has been dead for more than fifteen years, but something is stirring in the bowels of the asylum, and the people of Arkham are trying desperately to keep it a secret.
The answer lies underground, where unearthly creatures are crawling in the catacombs . . . and a cosmic, ancient evil wants very much to remain undisturbed.
Book 3: The Lurker at the Threshold
Devlin Macky makes a grave error when he purchases a copy of The Necronomicon from the Mad Arab. Reading it over a stiff drink, he unwittingly opens the First Gate. Soon, a hound is baying throughout Innsport, and several people end up dead. Glowing spheres appear at random, and a horde of monsters is released upon a defenseless city.
With the help of Creighton Capshaw, the museum curator, detectives, Duke Givens and Newt Bardhoff, his daring and dashing secretary, Millie von Clydesburgh, and her fearless cocker spaniel, Mr. Kalabraise, Macky and his friends must put the city back together before the final gate opens.
But Yog-Sothoth, the Lurker at the Threshold, is poised to enter. With Azathoth and Cthulhu, they'll begin what they've desired for millennia: the eradication of the human race. Macky and the gang need to summon more than a few spells to put things right. And with Nyarlathotep on their heels, time is running out.
Can Macky find a way to close the gates before all hell breaks loose? Will he find a way to bargain with the Elder Gods? And can he do it all in one night and still stay sober?
Maybe. Maybe not.
Genre: Young Adult Fiction
Book 1: The Night of Dagon:
When Devlin Macky stole the Silver Bluebell from the Natural History Museum, he got far more than he bargained for.
Mordred Haddonfield wasn't the most benevolent employer. The man was evil. Macky knew that, but he also needed the money.
The Bluebell was more than a priceless artifact. It was a summoning device. Haddonfield wanted to use it to resurrect a cosmic, ancient evil - buried now for more than two thousand years.
Dagon.
Haddonfield was the monster's disciple, but he also wanted to be its master, and the Bluebell gave him the opportunity to carve his place in history.
Can Macky stop a towering, hungry leviathan from the deep, and a madman at the same time?
Or is the entire city of Innsport and the rest of civilization doomed?
Book 2: Arkham: Reanimated
A Sunday drive in the country for Macky and Millie turns into a rain-drenched detour into the town of Arkham. When a human spider jumps in front of the coupe, Macky steers the car into a ditch, leaving them stranded.
Taking refuge at the Bannister Inn, they find the town isn't what it used to be. The rain is so torrential, it feels like a curse.
As Macky investigates, Herbert West keeps making his way into the conversation - along with a past riddled with experimentation, madness, and murder.
What is the green glow emanating from the asylum? Why does it never stop raining? And who's responsible for the unearthed graves at Christ's Church Cemetery?
No one is cooperating, and some of the townsfolk seem a little less than . . . lively.
As Macky and Millie probe deeper, more horrors are unearthed.
Herbert West has been dead for more than fifteen years, but something is stirring in the bowels of the asylum, and the people of Arkham are trying desperately to keep it a secret.
The answer lies underground, where unearthly creatures are crawling in the catacombs . . . and a cosmic, ancient evil wants very much to remain undisturbed.
Book 3: The Lurker at the Threshold
Devlin Macky makes a grave error when he purchases a copy of The Necronomicon from the Mad Arab. Reading it over a stiff drink, he unwittingly opens the First Gate. Soon, a hound is baying throughout Innsport, and several people end up dead. Glowing spheres appear at random, and a horde of monsters is released upon a defenseless city.
With the help of Creighton Capshaw, the museum curator, detectives, Duke Givens and Newt Bardhoff, his daring and dashing secretary, Millie von Clydesburgh, and her fearless cocker spaniel, Mr. Kalabraise, Macky and his friends must put the city back together before the final gate opens.
But Yog-Sothoth, the Lurker at the Threshold, is poised to enter. With Azathoth and Cthulhu, they'll begin what they've desired for millennia: the eradication of the human race. Macky and the gang need to summon more than a few spells to put things right. And with Nyarlathotep on their heels, time is running out.
Can Macky find a way to close the gates before all hell breaks loose? Will he find a way to bargain with the Elder Gods? And can he do it all in one night and still stay sober?
Maybe. Maybe not.
Genre: Young Adult Fiction
Used availability for Brandon Berntson's The Lovecraft Mysteries Box Set: Books 1-3