Key Selling Points
- Twelve-year-old Leon must beat a virtual-reality video game when a glitch puts him and his friend in real-life danger.
- This story looks at themes of loneliness, self-esteem and self-acceptance.
- Virtual-reality gaming is popular and the technology continues to advance. Although the specific technology in the book doesn’t exist (yet), it explores what could be possible in the future.
- This story will appeal to gamers, aspiring programmers, tech enthusiasts and fantasy lovers alike.
- This is Paul Coccia’s third hi-lo book with Orca, following Cub in the Orca Soundings line and I Got You Babe in the Orca Currents line.
- Enhanced features (dyslexia-friendly font, cream paper, larger trim size) to increase reading accessibility for dyslexic and other striving readers.
Genre: Children's Fiction
- Enhanced features (dyslexia-friendly font, cream paper, larger trim size) to increase reading accessibility for dyslexic and other striving readers.
- This is Paul Coccia’s third hi-lo book with Orca, following Cub in the Orca Soundings line and I Got You Babe in the Orca Currents line.
- This story will appeal to gamers, aspiring programmers, tech enthusiasts and fantasy lovers alike.
- Virtual-reality gaming is popular and the technology continues to advance. Although the specific technology in the book doesn’t exist (yet), it explores what could be possible in the future.
- This story looks at themes of loneliness, self-esteem and self-acceptance.
Used availability for Paul Coccia's Leon Levels Up