The Great Revolution ended the Highlords’ tyranny two hundred years ago, but the legacy of that epic war, and that of the principal architects’ descendants, lives on. With the Highlords’ death and their taking magic, as it was once known, to their graves, Eidolan fell into a time of darkness and its cities lived in isolation. However, some people, dubbed arcanists, discovered a new form of magic and the airships returned to the skies, rejoining the cities in trade as well as conspiracy, but a new darkness, more dreadful and deadly than any they faced before, is coming.
Kiera is a fifteen-year-old nightbird, one of many who flit about after dark, stealing whatever they can find in order to survive. She lives on a derelict airship in the poorest part of the city with Wesley, a young man who plies his trade as an escort to wealthy older women, and his little brother Russel, an autistic savant who communicates only through sign but who could secretly be the most powerful techno-arcanist the empire has ever known. Deep in debt to the Underlord Nimat, Kiera dives into ever more dangerous schemes that puts her at the heart of a war that could spell the destruction of not just the city, but the very empire.
Kiera is caught in the center of several factions on the brink of war. When she can no longer tell friend from enemy, there is only one side she can trust—her own.
Genre: GameLit
Kiera is a fifteen-year-old nightbird, one of many who flit about after dark, stealing whatever they can find in order to survive. She lives on a derelict airship in the poorest part of the city with Wesley, a young man who plies his trade as an escort to wealthy older women, and his little brother Russel, an autistic savant who communicates only through sign but who could secretly be the most powerful techno-arcanist the empire has ever known. Deep in debt to the Underlord Nimat, Kiera dives into ever more dangerous schemes that puts her at the heart of a war that could spell the destruction of not just the city, but the very empire.
Kiera is caught in the center of several factions on the brink of war. When she can no longer tell friend from enemy, there is only one side she can trust—her own.
Genre: GameLit
Used availability for Brock Deskins's Nightbird