With the Safe Zone established and monsters now kept at bay, Rory and his growing cohort hopes to finally settle down in their new lives. Two problems prevent peace. One, war has erupted in the streets of Hillhard and they are squarely in the middle.
And two, their Safe Zone is illegal.
To prevent the system from wiping out their home, Rory must establish himself as a legitimate business in the seven days grace he obtains. He will need to prove that both sides in the war find him indispensable.
Easier said than done, what with kidnappings, rebels terrorizing his home, and a plot by the monsters to destroy his whole town in one, fell swoop. In the end, Rory must decide whether he can push aside his morals and do what is needed to save his new home.
Genre: GameLit
And two, their Safe Zone is illegal.
To prevent the system from wiping out their home, Rory must establish himself as a legitimate business in the seven days grace he obtains. He will need to prove that both sides in the war find him indispensable.
Easier said than done, what with kidnappings, rebels terrorizing his home, and a plot by the monsters to destroy his whole town in one, fell swoop. In the end, Rory must decide whether he can push aside his morals and do what is needed to save his new home.
Genre: GameLit
Used availability for Dawson George's Trader's Time