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The Brothers' War
(1998)Artifacts Cycle, Book 1
(Book 13 in the Magic The Gathering series)
A novel by Jeff Grubb
The publisher, Jess Lebow , July 10, 1998
The Brothers' War: a must read for Magic: The Gathering fansThe Brothers' Wars is the first of the Magic novel line that tells the true story behind the popular card game Magic: The Gathering. If you have ever played Magic, this book will reveal the histories and intrigue behind the characters you have come to know through flavor text and expansion sets. If you haven't played Magic, The Brothers' War will introduce you to a world where artifact machines swoop through the skies on daring raids into enemy territories, where the deepest stench of foul evil comes not from a being of flesh or of metal, but a diseased and wicked abomination of both, and where the rivalry between two brothers starts a war so violent and terrifying that it ravages the lives of every creature, living or undead, on the face of the planet. I couldn't put the book down. As a long time player of Magic: The Gathering, I enjoyed the history behind the brothers, Urza and Mishra, and the introduction of familiar icons such as Ashnod, Tawnos, the Dragon Engine, the Su Chi, the Mightstone and many others. Jeff Grubb does an outstanding job telling the true story behind the characters introduced in the Antiquities expansion set. Look for other upcoming books in the Artifacts Cycle: Planeswalker, by Lynn Abbey; Time Streams, by J. Robert King; and Bloodlines, by Loren Coleman. Step into the world of Magic and onto the war ravaged continent of Terisiare.
Genre: Fantasy
The Brothers' War: a must read for Magic: The Gathering fansThe Brothers' Wars is the first of the Magic novel line that tells the true story behind the popular card game Magic: The Gathering. If you have ever played Magic, this book will reveal the histories and intrigue behind the characters you have come to know through flavor text and expansion sets. If you haven't played Magic, The Brothers' War will introduce you to a world where artifact machines swoop through the skies on daring raids into enemy territories, where the deepest stench of foul evil comes not from a being of flesh or of metal, but a diseased and wicked abomination of both, and where the rivalry between two brothers starts a war so violent and terrifying that it ravages the lives of every creature, living or undead, on the face of the planet. I couldn't put the book down. As a long time player of Magic: The Gathering, I enjoyed the history behind the brothers, Urza and Mishra, and the introduction of familiar icons such as Ashnod, Tawnos, the Dragon Engine, the Su Chi, the Mightstone and many others. Jeff Grubb does an outstanding job telling the true story behind the characters introduced in the Antiquities expansion set. Look for other upcoming books in the Artifacts Cycle: Planeswalker, by Lynn Abbey; Time Streams, by J. Robert King; and Bloodlines, by Loren Coleman. Step into the world of Magic and onto the war ravaged continent of Terisiare.
Genre: Fantasy
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