When the neighboring city-state raises an army for an unprovoked attack on Wintertown, three women originally from different eras step up to defend their adopted homeland.
Izabel, a 22nd-century gamer, leads the defence, with the aid of her newly-recovered digital assistant. But this war is not a game and the AI has an agenda of its own.
Lady Timi, a merchant from medieval Europe, heads into the enemy capital to gather intelligence and find out what and who is really behind the attack.
And Rachel, a Cabbalist from the 2nd century, seeks aid from the most dangerous and unreliable of allies in the distant and semi-mythical City of Sorcerers.
Each of them will face challenges they never imagined and threats they never expected as the Spawn of Cthulhu emerge once more to threaten not just Wintertown by the world.
Genre: Science Fiction
Izabel, a 22nd-century gamer, leads the defence, with the aid of her newly-recovered digital assistant. But this war is not a game and the AI has an agenda of its own.
Lady Timi, a merchant from medieval Europe, heads into the enemy capital to gather intelligence and find out what and who is really behind the attack.
And Rachel, a Cabbalist from the 2nd century, seeks aid from the most dangerous and unreliable of allies in the distant and semi-mythical City of Sorcerers.
Each of them will face challenges they never imagined and threats they never expected as the Spawn of Cthulhu emerge once more to threaten not just Wintertown by the world.
Genre: Science Fiction
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