The Factory
Dale tapped on the box. What he found inside would change his and Amanda's life forever.
Chased through time by a man-mountain intent on their destruction, events spiral out of control, leaving the couple dazed and confused as they fight for their life and sanity.
But there are other forces at play, and as Hexads become known to the masses, reality itself unravels, risking humanity's very existence.
Jumping to the empty streets of Venice, exotic locations, and empty futures, the couple struggle to understand what they are involved in, and what they are to blame for. Nothing could have prepared them for the true horror they have to confront in order to put right all they have done wrong.
Life will never be the same again, even if they manage to make it to a future they can survive in.
The Chamber
Time travel has a funny way of catching up with you, and Dale was discovering this was a very real problem indeed.
With no memory of saving the world, as reality was set right again, Dale wakes up and begins to repeat exactly what led to the problem in the first place.
Except he doesn't; things are different.
And Amanda? Something is slightly 'off' about her, but that's the least of his worries as reality crumbles and they have to fight not only for their own sanity and survival, but save the world (again) and make their way through the confusion of the past, present and distant future.
Spanning timelines and a smattering of exotic (and not so exotic) locations, their confusion and fear pale into insignificance once they discover the real cause of all their problems: The Chamber. It's a reality, just not one you'd ever want to get trapped in.
Time travel really is a confusing business.
The Ward
Pasts and future collide in the thrilling climax to the Hexad trilogy.
Dale struggles with convoluted timelines, cats named Wozzy intent on human destruction, and life gets scarier than when you realize you're out of wine and the stores are shut.
Amanda fights a losing battle with reality as she finds herself trapped in The Ward, unsure whether she is genuinely insane or memory fragments of time travel are truly to blame for her confusion.
Only one thing stops her losing her mind completely: half-memories of a past where life was normal and time travel was just one of those things you laughed about.
Now it's not so funny.
Genre: Science Fiction
Dale tapped on the box. What he found inside would change his and Amanda's life forever.
Chased through time by a man-mountain intent on their destruction, events spiral out of control, leaving the couple dazed and confused as they fight for their life and sanity.
But there are other forces at play, and as Hexads become known to the masses, reality itself unravels, risking humanity's very existence.
Jumping to the empty streets of Venice, exotic locations, and empty futures, the couple struggle to understand what they are involved in, and what they are to blame for. Nothing could have prepared them for the true horror they have to confront in order to put right all they have done wrong.
Life will never be the same again, even if they manage to make it to a future they can survive in.
The Chamber
Time travel has a funny way of catching up with you, and Dale was discovering this was a very real problem indeed.
With no memory of saving the world, as reality was set right again, Dale wakes up and begins to repeat exactly what led to the problem in the first place.
Except he doesn't; things are different.
And Amanda? Something is slightly 'off' about her, but that's the least of his worries as reality crumbles and they have to fight not only for their own sanity and survival, but save the world (again) and make their way through the confusion of the past, present and distant future.
Spanning timelines and a smattering of exotic (and not so exotic) locations, their confusion and fear pale into insignificance once they discover the real cause of all their problems: The Chamber. It's a reality, just not one you'd ever want to get trapped in.
Time travel really is a confusing business.
The Ward
Pasts and future collide in the thrilling climax to the Hexad trilogy.
Dale struggles with convoluted timelines, cats named Wozzy intent on human destruction, and life gets scarier than when you realize you're out of wine and the stores are shut.
Amanda fights a losing battle with reality as she finds herself trapped in The Ward, unsure whether she is genuinely insane or memory fragments of time travel are truly to blame for her confusion.
Only one thing stops her losing her mind completely: half-memories of a past where life was normal and time travel was just one of those things you laughed about.
Now it's not so funny.
Genre: Science Fiction
Used availability for Al K Line's Hexad Trilogy