Dalton's Quest When Dalton accepts that his quest to find his missing sister is impossible, he abandons it, but with his endeavors having led to him borrowing money he cant repay, he faces the wrath of his lenders. A trip to Boot Hill beckons until Deputy Larry Doyle intervenes and saves Daltons life.
Shortly afterward, the courageous deputy mysteriously disappears and nobody knows what happened to him, so Dalton embarks on a new quest to find his savior, a mission that takes him to the lawless outlaw haven of Gothic. There he will become embroiled in a world of shifting loyalties, betrayals and an ever deepening mystery concerning the fate of the missing deputy.
Trooper Dalton After getting involved in a saloon room brawl in Fort Lord, Dalton is arrested. His situation worsens when an unsympathetic judge sentences him to a year in jail unless he takes the alternative of signing up with the Plains Cavalry.
Dalton reckons that anything will be better than breaking rocks, but when he joins Company H known as Company Hell he soon regrets his decision. The troopers are a motley collection of prisoners recruited from jailhouses, or gunslingers running from arrest warrants.
As his fellow troopers are more determined to destroy the peace than to keep it, Dalton will need all his survival skills to serve out his term and all his ingenuity to defeat their plans.
Dalton and the Sundown Kid When Dalton rides into Lonetree looking for work, he arrives in a town crippled by the local outlaw: the Sundown Kid. The Kid has a tight hold over the town, but Daltons desperation for employment means he lands the task of resolving the newest kidnap situation. He is asked to deliver a ransom to the bandit in order to secure the safe return of the young Sera Culver.
Before Dalton reaches the rendezvous point however, disaster strikes and the ransom is stolen. A fearsome shootout leaves him stranded in the wilderness: no ransom, no girl, no bounty. With the fate of a young woman at stake, the ransom money to hunt down and the Sundown Kid to bring to justice, can Dalton fight the good fight and help Lonetree prevail?
Genre: Western
Shortly afterward, the courageous deputy mysteriously disappears and nobody knows what happened to him, so Dalton embarks on a new quest to find his savior, a mission that takes him to the lawless outlaw haven of Gothic. There he will become embroiled in a world of shifting loyalties, betrayals and an ever deepening mystery concerning the fate of the missing deputy.
Trooper Dalton After getting involved in a saloon room brawl in Fort Lord, Dalton is arrested. His situation worsens when an unsympathetic judge sentences him to a year in jail unless he takes the alternative of signing up with the Plains Cavalry.
Dalton reckons that anything will be better than breaking rocks, but when he joins Company H known as Company Hell he soon regrets his decision. The troopers are a motley collection of prisoners recruited from jailhouses, or gunslingers running from arrest warrants.
As his fellow troopers are more determined to destroy the peace than to keep it, Dalton will need all his survival skills to serve out his term and all his ingenuity to defeat their plans.
Dalton and the Sundown Kid When Dalton rides into Lonetree looking for work, he arrives in a town crippled by the local outlaw: the Sundown Kid. The Kid has a tight hold over the town, but Daltons desperation for employment means he lands the task of resolving the newest kidnap situation. He is asked to deliver a ransom to the bandit in order to secure the safe return of the young Sera Culver.
Before Dalton reaches the rendezvous point however, disaster strikes and the ransom is stolen. A fearsome shootout leaves him stranded in the wilderness: no ransom, no girl, no bounty. With the fate of a young woman at stake, the ransom money to hunt down and the Sundown Kid to bring to justice, can Dalton fight the good fight and help Lonetree prevail?
Genre: Western
Used availability for Ed Law's Dalton Series: Books 13-15