book cover of Seven Strongholds
 

Seven Strongholds

(2002)
A non fiction book by

 
 
Have your players wandered off the beaten path yet again? Didn't have time to map out that castle? Just open Seven Strongholds to find forts, castles, and other well-fortified locations, fully detailed and ready for insertion into your game world.

* The Barrows: A concrete bunker allows a determined troop of gnomes to hold at bay the misshapen monsters of the subterranean world, intent on breaking through to the surface.

* Castle Briar: An elven warlord protects his living castle from jealous rivals.

* Gloom Keep: Under a sunless sky, grim-faced humans protect their senile, maddened deity from the world.

* Old Mound Fort: An iron-age ditch-and-rampart fort, refurbished by halfling adventurers, offers a way station for treasure-hungry dungeon explorers.

* Steelface Point: An imposing dwarven fortress protects the mouth of a mountain pass from the orcish horde and its war machines.

* The Perch: Keen-eyed bird-men zealously guard their domed lair, from which they oppress the area's population of "walkers" - their contemptuous term for flightless humanoids.

* Uthront Fort: Ambitious half-orcs occupy a newly-built motte-and-bailey castle as an early stage of their effort to mold the local humanoid raiders into a mighty and unified army.

Like all Penumbra products, Seven Strongholds gives you material adaptable to any fantasy campaign, whether it be a published setting or a world of your own creation.



Used availability for Robin D Laws's Seven Strongholds


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