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The Great Computer Caper

(2001)
(A book in the Balloonatics series)
A novel by

 
 
Released to coincide with the premiere of the new cartoon show, this book series is sure to grab young readers. In a high school chemistry class, five students ranging from the "too cool" football linebacker, to the twelve-year-old genius, to the always perky and popular beauty queen, are "gooped". This "latex experiment gone awry" transforms these ordinary and very human teens, with all their personality traits and attitudes, into Balloonatiks! Each with his or her own special powers and comic foibles, these kids turned super heroes must learn to get along with each other. Only by combining their talents and setting aside their differences (along with some good-natured teasing), can they hope to both find a way to transform back to their human selves and defeat the dark forces stirring in their hometown of Hot Air City. The Millennium Bug has struck Hot Air City . . . and now the Balloonatiks are stuck inside a computer in a virtual reality world. Only Airbrain, with his computer skills, can devise a program to save them.


Genre: Children's Fiction

Used availability for Erica Orloff's The Great Computer Caper


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