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The Great Interactive Dream Machine
(1996)(The second book in the Adventure in Cyberspace series)
A novel by Richard Peck
Josh Lewis's best friend, Aaron Zimmer, has turned his computer into a wish-granting machine. Unfortunately, there are a few bugs in the system. Nobody knows when the computer will interactivate next! When a mysterious spy called The Watcher starts monitoring the boys' every move in cyberspace, the trouble begins.... "Humor, fantasy, science fiction, and mystery all cleverly combine to make this book guaranteed fun."-- School Library Journal
Genre: Children's Fiction
Genre: Children's Fiction
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