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Book 3 in the USA Today bestselling YA Fantasy/GameLit series
Faeries. Computer games. A boy from the wrong side of the tracks, and the girl he's forbidden to love.
THEIR LAST CHANCE...
Jennet Carter and Tam Linn are almost out of time. Feyland, the most immersive computer game ever designed, is about to be released into the world--along with the Realm of Faerie's dangerous magic.
WIN THE GAME...
The faeries, desperate to break free from their realm, have set treacherous plans in motion. Despite magical allies of their own, Jennet and Tam have no idea what dire threats await, both in-game and out.
OR DIE TRYING...
Battling for their lives against the united powers of the Dark Queen and Bright King, Jennet and Tam's quest to stop the fey takes them into the perilous Twilight Kingdom, where illusion reigns--and magic can break all the rules.
Genre: GameLit
Faeries. Computer games. A boy from the wrong side of the tracks, and the girl he's forbidden to love.
THEIR LAST CHANCE...
Jennet Carter and Tam Linn are almost out of time. Feyland, the most immersive computer game ever designed, is about to be released into the world--along with the Realm of Faerie's dangerous magic.
WIN THE GAME...
The faeries, desperate to break free from their realm, have set treacherous plans in motion. Despite magical allies of their own, Jennet and Tam have no idea what dire threats await, both in-game and out.
OR DIE TRYING...
Battling for their lives against the united powers of the Dark Queen and Bright King, Jennet and Tam's quest to stop the fey takes them into the perilous Twilight Kingdom, where illusion reigns--and magic can break all the rules.
Genre: GameLit
Used availability for Anthea Sharp's The Twilight Kingdom