A deserted island. An impregnable fortress. Step up or be stepped on.
The first three books in the Henchmen series, over 1,300 pages of LitRPG superhero adventures!
Gus is a Henchman separated from his friends at his new job, a Henchman on an orbiting space base. He's happy with the gig, and has no real delusions of grandeur. Well small delusions, but hes seen all too often what happens to minions that get too uppity around their Supervillain bosses.
His father had pulled a few strings and landed him a Henchman position in hopes he could make something of himself. Before he's barely gotten used to the job, Gus narrowly escapes the base's destruction and is chucked at the planet below. The only reason he survived the fall was a damaged escape pod and the activation of his own latent powers. Marooned on a deserted island and yet somehow being hunted, Gus needs to step up and become the master of his own story.
Gus is a Henchman, some would now say a Villain, so theres no chance of a Hero coming to his rescue.
What readers are saying:
"This book is a LitRPG with superhero powers explained via sci-fi and delivered with a Ready Player One style. I highly recommend this book! ���★★★★
"Page turner - check. Great character development - check. Crunchy without being repetitive - check. ��★★★★
A fun take on superheroes in LitRPG - let the puns and jokes flow free. Plus, the protagonist slowly grows in ability, creating true tension. Best of all, Stubblefield builds a new world, one changed by superpowers and technology. ★★★★★
Buy the 3-book boxed set today to read Carl Stubblefield's Lair, Sidekick, and Unity!
Genre: Fantasy
The first three books in the Henchmen series, over 1,300 pages of LitRPG superhero adventures!
Gus is a Henchman separated from his friends at his new job, a Henchman on an orbiting space base. He's happy with the gig, and has no real delusions of grandeur. Well small delusions, but hes seen all too often what happens to minions that get too uppity around their Supervillain bosses.
His father had pulled a few strings and landed him a Henchman position in hopes he could make something of himself. Before he's barely gotten used to the job, Gus narrowly escapes the base's destruction and is chucked at the planet below. The only reason he survived the fall was a damaged escape pod and the activation of his own latent powers. Marooned on a deserted island and yet somehow being hunted, Gus needs to step up and become the master of his own story.
Gus is a Henchman, some would now say a Villain, so theres no chance of a Hero coming to his rescue.
What readers are saying:
"This book is a LitRPG with superhero powers explained via sci-fi and delivered with a Ready Player One style. I highly recommend this book! ���★★★★
"Page turner - check. Great character development - check. Crunchy without being repetitive - check. ��★★★★
A fun take on superheroes in LitRPG - let the puns and jokes flow free. Plus, the protagonist slowly grows in ability, creating true tension. Best of all, Stubblefield builds a new world, one changed by superpowers and technology. ★★★★★
Buy the 3-book boxed set today to read Carl Stubblefield's Lair, Sidekick, and Unity!
Genre: Fantasy
Used availability for Carl Stubblefield's Henchmen: Books 1-3