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Eighty pages. That's how many are in the Cities of Death expansion book, and each one is jammed with exciting gaming ideas and fun hobby projects. Fighting in the cities of the 41st millennium will take your games of Warhammer 40,000 to a whole new level, and this book gives you the rules and gaming guidelines you need to do it. Plus, Cities of Death has enough hobby content to kill a horse. Here, only the strong survive...and those who use the city terrain and stratagems to their advantage. Here is some of what you'll find inside:
Defining Terrain:
This section explains the different categories of terrain and gives you rules covering each one. Deciding what terrain counts as what before your game starts will make it a lot more fun for both you and your opponent.
Using City Ruins:
Fighting in a city adds a whole new dimension to your games of Warhammer 40,000, and these pages explain how you can make your battles work in this brutal setting. Death can come from any angle in the city!
Cityfighting Stratagems:
There are five different categories of stratagems, those for: Key Buildings, Dirty Tricks, Armory, Obstacles, and Deployment. All are explained in detail here, along with how you choose, declare, and represent them.
Organizing a Cityfight:
Setting up your cityfight battles takes a little more organization than your average 40K game. These pages walk you through the steps from force selection to table set up to deployment. All without arguing with your opponents.
Cityfighting Missions:
Five cityfight missions get you started on your urban battles, while six special missions hone your city game. There are also guidelines for designing your own missions, along with three examples of historical city battles.
Building Your City:
In full color, this section of the book kicks off the awesome hobby content with a look at Alpha-level
Defining Terrain:
This section explains the different categories of terrain and gives you rules covering each one. Deciding what terrain counts as what before your game starts will make it a lot more fun for both you and your opponent.
Using City Ruins:
Fighting in a city adds a whole new dimension to your games of Warhammer 40,000, and these pages explain how you can make your battles work in this brutal setting. Death can come from any angle in the city!
Cityfighting Stratagems:
There are five different categories of stratagems, those for: Key Buildings, Dirty Tricks, Armory, Obstacles, and Deployment. All are explained in detail here, along with how you choose, declare, and represent them.
Organizing a Cityfight:
Setting up your cityfight battles takes a little more organization than your average 40K game. These pages walk you through the steps from force selection to table set up to deployment. All without arguing with your opponents.
Cityfighting Missions:
Five cityfight missions get you started on your urban battles, while six special missions hone your city game. There are also guidelines for designing your own missions, along with three examples of historical city battles.
Building Your City:
In full color, this section of the book kicks off the awesome hobby content with a look at Alpha-level
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Used availability for Andy Hoare's Cities of Death