"Don’t talk about this to anyone. Follow the hidden message. Do your best to act like an ordinary player and everything will be okay. And above all, don’t die."
One adventure ends while another begins. Along with Ada, Dusty, Clay, and Milly – plus a familiar stowaway – Ike leaves Weir and travels to the capital city of Halorin. On the surface, it’s a quest to meet the King, but Ike’s primary goal is to find the Sage Keys so he can finally log out.
Too bad nobody’s heard of them and the big city has other plans. Ike’s new armor takes on a mind of its own, leading to friction within the party. A guild of World First holders has their eye on Ike. And he’s still getting used to his newfound hero status. All of which might be easier to handle if Ada were around, but real life keeps pulling her away from him.
Meanwhile, darker truths lurk in the city’s shadows. The gruesome Tawdd, a masked assassin, a cursed relic, and worse await Ike in the Hallowed Labyrinth for which the city is named. Getting in will be hard, but getting out might just be game over.
Genre: Fantasy
One adventure ends while another begins. Along with Ada, Dusty, Clay, and Milly – plus a familiar stowaway – Ike leaves Weir and travels to the capital city of Halorin. On the surface, it’s a quest to meet the King, but Ike’s primary goal is to find the Sage Keys so he can finally log out.
Too bad nobody’s heard of them and the big city has other plans. Ike’s new armor takes on a mind of its own, leading to friction within the party. A guild of World First holders has their eye on Ike. And he’s still getting used to his newfound hero status. All of which might be easier to handle if Ada were around, but real life keeps pulling her away from him.
Meanwhile, darker truths lurk in the city’s shadows. The gruesome Tawdd, a masked assassin, a cursed relic, and worse await Ike in the Hallowed Labyrinth for which the city is named. Getting in will be hard, but getting out might just be game over.
Genre: Fantasy
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Used availability for Thad Ward's Relic Tamer